Short And Sweet:
What best describes the PS3 version of Guitar Hero 3? Choose your favorite from the following:
-
A) Big Steaming Pile of Broken
B) Activision, RedOctane, and Neversoft combine to gangbang the pooch
C) Some Random Dude
D) Sellout
E) Sabotage!
F) All of the above
I choose F) All of the Above. Simply put, GH3 on the PS3 is fraught with so many issues that it’s not worth owning. If you want GH3, pick it up on another platform.
Presentation/Navigation
GH3 is remarkably like previous entries in the series. Navigation consists of the root menu, and progresses from there with steps including Character selection, Venue selection, and Track selection. Pretty straightforward. The screens also look more professional(gone is the handwritten/scratch font on the tracklist screen), and the tracklist even includes Author and Year that the song was published.
The only problem is an occasional pause for a few seconds between two screens. I’m not sure if something is being loaded, as there is no “please wait” or “loading” screen. You simply press the green fret button to continue to the next screen, and the game halts for a few moments. The first few times this occurred I thought my PS3 had locked up.
Within the game, the notes are sharper with better contrast. They are more visible, including in the periphery. That’s a good thing, especially while in the midst of a flurry of notes. If your eyes are focusing on the oncoming string of yellow/orange notes, and a random green note appears, it’s much more visible out of the corner of your eye.
The character models have been improved, and the lighting is much better. Unfortunately, every other model in the scene screams PS2. From the circular-esque wheels of the truck on the Pontiac stage, to the massively aliased everything that’s not a band member, to the hokey flame/smoke effects, the overall graphical effort is just poor. I have not seen the 360 version in person, but my best friend claims it’s much better than on the PS3. Sure, while you’re actually playing you typically ignore these elements. But each song opens with a lengthy panorama around the set, and these issues are so in-your-face that they are hard to ignore, much less accept.
Gameplay
The gameplay mechanic is by now well understood. Other reviews have mentioned the fact that HOPO windows have been enlarged, and for people that suck at solo(like myself), it was a welcome change. However, there’s just something slightly off about the timing and the scrolling of the notes. I don’t know exactly what the issue is, but a consistent strumming rhythm is often rewarded with broken notes.
The notemaps are more varied than songs in previous games. Additionally, 3-button power chords are used more heavily in Hard and Expert difficulties. There also seem to be more cross-neck transitions, such as going from G+R chords down to Y+O chords within an eighth-note.
Unfortunately, the timing issues just cripple the gameplay. I commend Neversoft’s effort in reproducing the original mechanic with zero code and timing metrics on which to base the new engine, but ultimately that effort falls short.
Controller Issues
On top of the timing issues, the controller itself is inconsistent. During the game, long notes will randomly drop. Chords are often not registered correctly. There are reports of the 360 version of the controller registering a yellow button during R+B chords. This issue occasionally happens with the PS3 controller as well. But it’s not limited to that combination. Chords often register extra button presses, and many times only one or two of the buttons are registered correctly when playing a chord.
One example is the song by the Killers. This song’s rhythm sections strongly rely on evenly separated chords, transitioning to other chords. In past GH games, I aced those sections(take for example Because It’s Midnight). But in this particular song, and many others, a consistent rhythm simply cannot be established. I’ll go from a full green rock meter to failing a song in simply no time at all; many times this occurs on easier sections of the songs.
That one song was so frustrating that I had my wife watch me play. She sat so that she could see my fret-finger movements with the TV screen behind me. She said my timing was dead-on, and I was pressing the buttons correctly. The simple fact is that easily a third of the chords were not registered properly.
Beyond these button and timing issues, the PS3 version of the controller isn’t a good RF citizen. With the dongle plugged into any of the four available USB ports, no other controller is able to register as controller #1. This means that if the dongle is plugged in, other games using the controller are inoperable. Interference also seems to be a problem, as when the dongle is attached, I couldn’t navigate the XMB from a standard SIXAXIS controller. And I tried three different controllers. I had to deliberately remove the dongle and forcibly reboot my PS3 to get the standard SIXAXIS controllers to respond correctly. This is not an isolated condition; I’ve had to deal with this issue on 3 separate occasions now within 24 hours of launch.
Battlemode
This new feature is better named gimmick. When I first read about this feature, I thought it was hokey. Sure enough, when I finally got to experience it, I thought it was a joke. The battle with Tom Morello isn’t actually half bad; at least musically. The original piece is intriguing, quite fun to play, and authentic Tom Morello. But the so-called “powerups” completely kill this new mode of play. It certainly cements the fact that you are actually playing a game, rather than make you think you’re “rocking out.” Maybe I’m a stick in the mud, but introducing these “powerups” into the mix is akin to putting oil quirters, roof-mounted rocket launches, and wheel-mounted spinning razor blades into a game like Gran Turismo or Forza.
Selling Out
I don’t know who should get the blame for this one, but the game is filled with in-game promotions and tie-ins. Pontiac has its own stage, and Redbull cans litter each stage. At least I think that’s Pontiac and Redbull. I can’t exactly tell. Because like I said earlier on, the models and textures for anything that’s not a band-member are so bad that I’m not quite sure whom the sponsors really are. If I were a major a-list corporate sponsor like Pontiac or Redbull, I’d demand some sort of make-good after viewing this advertising effort.
Online
GH3 is the first in the series to support Online Play. I must admit that this is one thing that Neversoft absolutely nailed, at least the core. I only played two songs online, and I experienced zero lag. How this was pulled off is nothing short of magic.
Sadly online is much more than lag-free play. The game allegedly supports voice chat, though I haven’t tried it. The game also sports leaderboards in-game. It’s kind of cool, and features some useful filters. But the leaderboard is not paginated, and it’s impossible to jump to the beginning or end of any given list. It sure would be nice to know how many people have actually played the game at any given moment.
And the largest missing feature is the ability to invite a friend – another area where the PS3 version of a multiplatform title falls short. If you want to play, you can join a match that’s already been setup, or play a quick match. Either way, you’re gonna be paired with Some Random Dude. I’m sorry, but I want to play with my friends, both local and across the country. I didn’t become aware of this missing feature until after I purchased the game. Had I known it before hand, it would have been the tipping point in skipping the title.
Compatibility
The new controller is not compatible with previous entries in the series when played on the PS3. Why is that? Who is responsible for that decision? According to vgcharts.com, Guitar Hero 1 has sold 2.06 million copies, Guitar Hero 2 3.26 million copies(PS2), and Encore: Rock the 80’s 0.62 million copies. Surely some significant portion of those whom purchased the original titles on the PS2 have moved on to the PS3. These owners, myself included, are still left out in the cold.
When I purchased the PS3, I moved my PS2 into my son’s room. When I discovered Guitar Hero, I liked it so much I purchased a second ps2, and it’s sitting next to my shiny PS3 hooked up to the same television. I’ve purchased all three titles on the PS2, two guitars, and now the game+guitar for the PS3. That is an investment that in dollars exceeds what I spent on the Genesis and all of its games 16 years ago.
Packaging
For the PS3, the game is packaged only one way: the game and the controller bundled together. One cannot buy the game by itself. One cannot by an extra guitar. So if you want to play offline multiplayer, you my friend are hosed. One Gamestop employee told me that the PS2 guitars would work if I had a PS2>USB adapter, which I do(for fighting sticks and MAME). Not surprisingly, that guy was wrong. I had 3 close friends over Saturday night after midnight to play the game. We each had to take turns instead of enjoying multiplayer.
Fear not – extra controllers will allegedly be available next year. You read that right. Good luck with that Activision/RedOctane, you’ve taken your last dime from me. Had an extra guitar been available at launch, I would have picked it up. I have a feeling that after this release, many PS3 players will give up on the series. If extra guitars had been available for purchase, the ultimate decision would likely have been the same, but Activision/RedOctane would have been the richer by the cost of a solo guitar times at least half of the people to pick up it at launch.
Did anybody on the board of directors think this was a good packaging decision?
Troubleshooting
I attempted to troubleshoot the timing/controller issues. On the same TV, previous entries in the series required no calibration. Every previous attempt at calibration yielded 0 ms. Likewise for GH3. Yet after a calibration of 0 ms, the timing issues and button drops persisted. I played with calibration values all the way up to 50 milliseconds, with results not any more playable.
I then changed the output on my PS3 from HDMI to composite, the same output method I used on the PS2. The already crappy visuals surprisingly showed little degradation, but the timing was unaffected.
As a result, I’ve determined that the game is just broken. I’m no guitar god, but of the combined 100 licensed tracks in the previous titles, I’ve completed 90 on expert. At the minimum, I’m competent.
Unrealized Areas of Improvement
As strong as the core mechanic has always been, I’ve long thought the series was missing a few features.
The first is historical stats. Like previous entries, once a song is completed, you cannot go back and see your stats from previous plays. I’d like a fully historical account of stats for each song and difficulty. If I’m struggling for that last 5,000 points and that last star, I’d like to be able to plot how I’m progressing through various sections.
The next huge feature would have been replay. For the life of me, I can’t beat Cowboys from Hell on GH1 on expert. I’d really like the ability to save a replay, much like that feature in Gran Turismo. It would be imminently helpful to replay a previous session, be able to jump to different sections, and speed-up or slow-down the replay to see exactly what I was doing. Did I over-strum a certain section? Was I strumming too fast? Why do I keep missing that red during that transition? A replay feature could ultimately prove just as useful as a practice feature for those interested in getting any better.
Final Words
I’m a 30 year old professional with a wife and a 5th grader. My life is busy enough with work, the kid’s school, sports, other engagements, and other things adults like to call “life.” The time I can devote to gaming declines year after year. Activision/RedOctane should be privileged that I choose to use those hours that still remain on their products. I have dumped hundreds of dollars into the franchise and have been rewarded with the following: a graphically inferior, feature gimped, broken guitar game that is now more frustrating than fun, and even if I did want to play it with multiplayer I must wait possibly 6 months for another controller. Why bother? This game is absolutely worthless. And instead of severing my ties with my PS2, all Activision/RedOctane has helped me accomplish is that I now have severed my ties with the GH series.
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Pingback by Problemi anche per Guitar Hero 3 su PS3 - Console-Tribe.com Forum — November 1, 2007 @ 3:48 pm
I support your review. I too have had some problems with GH3 for PS3 to the point where I cannot even play it. I wrote an article about it on my website. Furthermore, I also contacted 1up about the problem and they are looking into it as well. Here’s the latest link:
http://www.1up.com/do/newsStory?cId=3164074
Please send me an email when you get a chance to read all of this.
Comment by David Turner — November 2, 2007 @ 1:56 pm
Yes, we’re having the exact same lag issues with the PS3 and GH3. I have tried everything and the game is just unplayable. Several people have said that they have no issues, so there must be some difference in quality of the controllers. Our experience just sucks.
With the dropped held notes, lack of sustainable rhythm, and wonky, erratic lag, it’s frustrating rather than fun. I have five-starred all songs on hard and beaten all songs on expert on all three previous versions, but I can barely make it through Talk Dirty to Me on hard in GH3. Pathetic.
We have a 46″ Samsung LCD with 8ms response time. GH 1, 2, and 80’s play perfectly through our PS2 with no lag whatsoever. We play Resistance Fall of Man and MotorStorm with absolutely no delay in audio or graphics, so I don’t understand what kind of demands this graphically simple game could be putting on the TV or the PS3. It’s simply a bad package poorly implemented.
I’m going to return the whole mess and get the PS2 version on Gamefly to see if it’s even worth buying. This makes me sad, since I absolutely love this series and was like a 5 year-old on Christmas when it arrived today.
Red Octane and Neversoft will get crushed this holiday season because they put out an inferior product before it was ready for the market. Once word is out that so many users are having multiple issues, it will quickly become the Ford Pinto of the gaming world.
Hopefully Rock Band won’t follow suit.
Comment by Tim — November 2, 2007 @ 9:57 pm
I completely agree with everything said. I am a huge GH fan and was so bummed out when I hit some money issues and couldn’t afford to buy GH3 for awhile but in retrospect that turned out to be sort of a lucky break. A friend brought it over and I was so disappointed. I’m not a great player but I can beat hard no problem on all the other guitar heroes but on this one I can not seem to get right with the timing. It’s frustrating because like mentioned above I know that I am hitting the right notes with the right strum rhythm but all I get it broken notes.
I won’t even bother to buy this game which is sad.
Comment by Kay — November 20, 2007 @ 8:09 pm
Sure it´s not just a faulty controller? I´ve just played on hard but I have not had any problems at all. Feels like GH1 and 2 to me. I have an Xbox 360 too so I´ll try it out on that plattform to and see if I can notice anything different,
Comment by Jesper Neuhaus — November 23, 2007 @ 2:46 pm
If you are still having problems you can try turning off Dolby 5.1 decoding in the PS3 XMB. In the XMB go to Settings->Sound Settings->Audio Output Settings and select the connection for audio that you are using. Once you do this you will need to uncheck the Dolby Digital 5.1 Ch. setting. This will turn off Dolby 5.1 decoding. Depending on your reciever Dolby 5.1 decoding may introduce some lag. Turning Dolby 5.1 support off may help reduce lag.
Comment by Jesper Neuhaus — November 23, 2007 @ 2:54 pm
I agree, I just got mine this weekend and the damn wireless guitar is like it is constantly losing connection. Took forever to make a 3 character band name so i figured the gameplay wouldnt work. Im calling redoctane monday morning and probably going to end up disappointed. I also agree fully with you on the extra guitar. That is one thing that should have been released same day as the game!
Comment by Zach — November 25, 2007 @ 3:06 am
Totally agree with everything negative said about the ps3 version in this article. I had this excuse for a game for about 10 days before I took it back. Lucky for me, Wal-Mart took it back and issued me a full refund, even though I had already opened and played it…lol! The lag was awful, the guitar randomly dropped notes, the lack of backward compatibility was/is ridiculous, and the game overall completely blew nuts. I tried calibrating the lag with their pathetic excuse of a calibration tool and it was horrible. I liked playing the gh series with the music (the notes corresponded to the audio I heard), why the hell would I want to play the notes before I hear the audio?!?! This game totally ruined the series and as many others have commented, I also hope rock band does not disappoint (at least they seem to have a better lag calibration tool).
Comment by Matt — November 29, 2007 @ 6:18 pm
We can’t even get the controller to work at all, it just blinks hopelessly and never connects. We mostly wanted it to play with Rock Band anyways (which apparently wouldn’t work either, even if it worked at all). The Rock Band controller by the way works flawlessly so far. Taking GH3 back to Best Buy tomorrow, not to be tried again.
Comment by Evergreen — December 1, 2007 @ 2:30 am
A little over the top on the negative side, but the review has merits. The game on the whole feels broken.
I cannot for the life of me resolve lag/sync issues with my HDTV. Playing over composite dramatically reduces the lag calibration required (100+ms via HDMI down to 50), so I get to look at a nice blurry screen while playing on my 46″ 1080p capable TV. On top of that, the video cues run ahead of the audio, something that no amount of calibration will correct, thanks to the lack of A/V sync option (RedOctane had the foresight to include this with RockBand).
Hats off to practice mode, while I’m at it. Does lag calibration even factor into practice mode? Because I sure as hell can’t play anything even on SLOWEST. It’s utterly broken. Guess I won’t be 5*ing any of those tough solos anytime soon, because I’m stuck practicing them at full speed.
My PS3 Les Paul for the most part works fine, however I suspect it’s not registering notes or introducing extra strums every now and then. The effect is pretty insulting when it causes broken streaks 2-3 times on a medium song (And yet I had little problem 100%ing half the songs on Expert in GH2…so medium should be a no brainer for perfect runs, right?)
I guess the game is enjoyable enough for me to keep, but I certainly won’t be shelling out cash for the guitar hero series any longer. I’ll go back to playing my real guitar now, kthx.
Comment by Vince — December 11, 2007 @ 5:13 pm
When are they going to fix this?? I’m not a big gamer, but I’ll play guitar hero all day. I have to keep my ps2 hooked up because PS3 version is broken.
Comment by B-Rad — December 17, 2007 @ 12:35 pm
same issues. this is a christmas gift! thank you red octane the gifting me a broken game.
Comment by stunter52 — December 23, 2007 @ 10:31 pm
I have a PS2 and am having the same issues with Guitar Hero III. Like others, I have beat most songs on Expert mode but couldn’t make it through the first song on Easy without tons of mistakes. It took about 10 minutes with two other people watching to figure out that long notes were being dropped. This is with the old GH2 controller so I figured that might be the issue until I searched online. It is pretty sad. I plan on returning the game and waiting until they re-release it with all the bugs worked out (if that ever happens).
Comment by MadAsHell — December 28, 2007 @ 1:50 am
Correction to previous post^
I have beat most songs on Expert mode _in previous versions of Guitar Hero_ but couldn’t make it through the first song on Easy without tons of mistakes.
Comment by MadAsHell — December 28, 2007 @ 1:52 am
I purchased ps3 and gh3 for christmas . I havent got it to sync up at all. I have tried everything. I wrote red octane twice and no response. This purchase is a complete disappointment. I wish it would sync so I could deal with all the lag and button issues everyone else talks about. Anyway this is a bad product.
Comment by pissed — December 29, 2007 @ 9:49 am
Some of the songs have tracks that don’t play. Like Rage Against the Machine, and when I play Face-Off’s, none of them play on my side (player 2)
Comment by Kate Endicott — January 13, 2008 @ 7:59 pm
Hi All
I got my PS3 and GH3 for christmas and was very excited. I have played the game alot on my friend’s 360 and I’m pretty good if I may say so my self 🙂
However, I only seemed to be good on the 360 – for some reason I scored very low on the PS3 – several things are wrong with the PS3 edition of the game:
Well, the “fret-buttons-not-responding-because-of-the-detachable-neck-issue” have been discussed in a lot of forums and can easily be solved by googleing.
However, regarding the issue weather the controllers are faulty or it’s beacuse of audio/video lag, the answer haven’t been so clear… However, I am now starting to feel convinced that it is in fact a calibration issue…
So to all of you who are tearing your hair off in frustration; here’s what might made the game alot more playable for me: First update the game (sorry for the obvious) next, disable all dolby digital on the PS3. By doing this I now play without any lag (used to play with 46/46 – or something like that) and score higher than before. It’s not as good as on the 360 but it’s getting closer – and this great game is definetly more playable 🙂
As a final note – many people seem to argue that nothing is wrong with their game. Now, this might be true and then they are the lucky few. But anyone can see that the PS3 version of the game has some issues by looking at http://www.scorehero.com – check out the scores for “Through the Fire and Flames” compare the highest PS3 score to the 360 scores – the PS3 score is only good for a 47th place (today, feb. 4th) on the 360 list… it pretty much speaks for it self…
I seriously doubt that Harmonix or Activision will fix GH3 completely – I do however hope that it will be better in GH4.
/Daniel
Comment by Daniel Müller Thygesen — February 4, 2008 @ 4:20 pm
DUDE! I know what your talking about. There’s nothing wrong with the controller, but my calibration just DOESNT WORK.
cant wait for gh aerosmith in june… rock on!
Comment by chuck — March 11, 2008 @ 5:45 pm
Still wondering which is better/less bad Guitar Hero 3 or Rock Band (Wii).
What’s the cheapest place to get Guitar Hero 3 for Wii? Amazon has it for $70 with free shipping… Jeff
Comment by Guitar Hero 3 or... — June 22, 2008 @ 6:47 pm
I bought a seperate guitar when I bought my GH3 [As well as the guitar+game bundle] So I could multiplay with my bro, but i’m thinking of buying GH3 on ps2 since my controllers are pieces of crap and they do the “Hit random notes during long held chords” thing too.
Comment by Jake — June 30, 2008 @ 8:15 pm
Looking for assistance;
I currently own a playstation 3 80 gigabyte model(also backwards compatible) and been having graphic problems with guitar hero 3
no graphics for the store, character selection, normal graphics for the songs and what not but i cant buy anything in the store or change my characters look and what not…and its been freezing occasionally. Has anyone heard of this issue or can anyone direct to the way to finding a solution to these bugs…honestly i think it s related to firm ware update, but at alas sony hasnt been much help …still need to contact activision any comments would be appreciated
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